Worlds/Elemental Kingdoms: Difference between revisions

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Elemental Kingdoms, an upcoming playerworld on graal scripted solely by [[falco10291029]].
[[Category:Worlds]][[Category:Elemental Kingdoms]]
{{playerworld}}


'''Elemental Kingdoms''' was a playerworld designed and implemented by [[User:falco10291029|Falco]]. It was eventually shut down, ostensibly due to lack of staff and problems brought upon by the switch to GS2.


== History ==
==History==
Started as four nearly empty maps and a playerhearts system, now using several custom systems with a near complete main map and four sidemaps in development. Elemental Kingdoms is no longer playable, as the subscription has run out.


Started as four nearly empty gmaps and a playerhearts system, now using several custom systems with a near complete main map and four sidemaps in development. Elemental Kingdoms is playable, but is currently limited due to problems with the GS2 error detector which tends to disable scripts if they aren't perfect.
==Content==
Custom HP and damage system. Creative experience and power systems. Many weapons. Ability to specialize with class and element, and there were plans to have subclasses as well. There was a custom battle system in heavy development and, including [[User:falco10291029|Falco]], about three or four staff  that actually did any work. There were mines, mineral mines, an upgrade shop, a weaponsmith, and more. The server was recently shutdown, however, and thus these things won't be completed.


== Content ==
{{stub}}
 
Custom hp and damage system. Creative Experience and Power Systems. Many weapons. Ability to specialize with Class and Element, and soon subclasses as well. There is a custom battle system in heavy development and, including [[falco10291029]], about 3 or 4 staff  that actually do any work. There are mines, mineral mines, an upgrade shop, a weaponsmith, and more. The whoels erver is currently in heavy devlopment.
 
== Status ==
 
In need of hardworking devlopment staff. Currently on Hosted tab and plan to be classic within a year.

Latest revision as of 21:25, 9 September 2009


This article describes one of Graal's many playerworlds. If you have some information about this world's quests, staff, events or content, feel free to contribute to it by clicking the Edit link on the left side. Try to keep your edits as fair and unbiased as possible, though - the GraalBible is primarily for information, not for argument.


Elemental Kingdoms was a playerworld designed and implemented by Falco. It was eventually shut down, ostensibly due to lack of staff and problems brought upon by the switch to GS2.

History

Started as four nearly empty maps and a playerhearts system, now using several custom systems with a near complete main map and four sidemaps in development. Elemental Kingdoms is no longer playable, as the subscription has run out.

Content

Custom HP and damage system. Creative experience and power systems. Many weapons. Ability to specialize with class and element, and there were plans to have subclasses as well. There was a custom battle system in heavy development and, including Falco, about three or four staff that actually did any work. There were mines, mineral mines, an upgrade shop, a weaponsmith, and more. The server was recently shutdown, however, and thus these things won't be completed.


This article is a stub - an incomplete placeholder article that gives some idea of what is being talked about, but fails to adequately elaborate on the given subject. Feel free to help GraalBible by expanding upon it.